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subject:"Games & Activities / Video & Mobile" from books.google.com
In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to ...
subject:"Games & Activities / Video & Mobile" from books.google.com
Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia--a must-have volume for any fan of Sonic, young or old!
subject:"Games & Activities / Video & Mobile" from books.google.com
Millennial Monsters explores the global popularity of Japanese consumer culture--including manga (comic books), anime (animation), video games, and toys--and questions the make-up of fantasies nand capitalism that have spurred the industry ...
subject:"Games & Activities / Video & Mobile" from books.google.com
Edition statement from publisher's website.
subject:"Games & Activities / Video & Mobile" from books.google.com
The prequel comics story to the beloved game from Naughty Dog, The Last of Us, which inspired the hit HBO series!
subject:"Games & Activities / Video & Mobile" from books.google.com
In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players.
subject:"Games & Activities / Video & Mobile" from books.google.com
This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble.
subject:"Games & Activities / Video & Mobile" from books.google.com
This book features: • Nearly 50 pages of sketches and official illustrations from Takumi Wada • 296 Pages of design artwork and commentary about the making of the game from creators • 55 Page historical section that divulges an in ...
subject:"Games & Activities / Video & Mobile" from books.google.com
This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the ...