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#32
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froggernaught
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+138
[-]
Fallout 1- sprite based, all of like 7 characters are voiced.
Fallout 2- sprite based, all of like 12 characters are voiced.
Fallout 3- Leap to full 3D, real fixed open world, every character BUT YOU is voiced.
Fallout NV- 18 month development cycle spent mostly on the writing (I don't like the endings everything else is great.)
Fallout 4- The main character has a voice, the fools.
Morale of the story, it's a lot easier for your character to say more when they don't say anything at all.
#60
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venegal
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#38
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turbanmasher
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+17
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*Moral
Morale is something different.
#42
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froggernaught
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+5
[-]
yes thank you
#33
to #32
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lexbomber
[OP]
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+46
[-]
what's even funnier about fallout 2 is that they gave a enclave security guy an entire set of voiced dialogue just for a sort of "prank call"
#34
to #33
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froggernaught
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+21
[-]
They knew what they were doing. Truly they were as gods.
#35
to #34
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lexbomber
[OP]
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+16
[-]
shame black isle went under before they could finish their fallout 3
#36
to #35
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froggernaught
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+7
[-]
There's a demo of Van Buren online and a whole lot of Concept art and design documents, it was gonna be a weird game. But if it's any consolation a lot of Van Buren ended up in the later fallout games, NV especially.
#37
to #36
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lexbomber
[OP]
Reply
+5
[-]
I'll need to look for that then, could be promising. NV was a really good fallout because of how many callbacks it had to the first developer's content especially for VB and 2
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